The Wyvernclaw Wand & Spell System is complex but intuitive. This is a basic primer to explain precisely how it works.

Let's begin by describing the two main modes of the Wyvernclaw System:

1. RPG (CERIX) - The RPG (Role-Playing Game) mode of Wyvernclaw uses CERIX, the premier combat and interaction system by aubreTEC Labs.

CERIX is a free HUD-based system that has been integrated into the Wyvernclaw website and region (Meijis). CERIX enables users to engage in magical combat/interaction, with full damage, push, and stun effects (as well as several other interactions) in regions that do not have combat and/or push enabled, and without affecting bystanders. The CERIX system also maintains comprehensive user statistics and a ranked scoring system. Two CERIX-equipped players may engage in combat in any region in SL.

When in CERIX mode, Wyvernclaw spells will engage CERIX effects and statistics, and will be limited by the player's CERIX energy level, which builds at a pre-set rate and depletes with each spell cast, depending on the force it is cast with.

2. Normal - When in normal mode, Wyvernclaw spells will do normal Second Life damage, push, and trap effects, depending on the settings of the land they are cast on.

Keep in mind that some spells, such as healing spells, which have no Second Life equivalent, will be marked as CERIX-only and will work only on CERIX players. Alternately, some spells (such as malefico) are designed only for normal usage and their use is prevented in CERIX play.

Most spells have a Normal mode and a CERIX equivalent mode. In CERIX-only regions, such as Meijis, your Wyvernclaw play will be restricted to CERIX (attempting to switch to Normal mode will fail). Otherwise, you may switch freely between the modes for play in any situation. Be aware that CERIX use is not necessarily restricted to CERIX-only regions; you may engage in CERIX combat with a CERIX user anywhere at anytime.

Got that much? Great. Now let's move on to the two components of the Wyvernclaw System:

1. Casting Artifacts - The Wyvernclaw system begins with a casting artifact, an attachment designed for the casting of spells. The most common casting artifact is the Wyvernclaw Wand, but we will also be developing staffs, bracers, etc. for those who prefer to use their magic without wands. Only Wyvernclaw casting artifacts will work; a simple stick will not do, nor will a wand or staff created by any other user without a Wyvernclaw seal on it. The Wyvernclaw system is complex, using custom colors for effects, managing energy usage for CERIX, and keeping track of force settings, etc., so it is very important that you use a Wyvernclaw brand or approved casting artifact. Plus, they're cheap.

Note: Since wands are the most common casting artifact, we may tend to use the word "wand" to refer to the aspect of the system. Just bear in mind that other alternatives to the wands are to be made available.

2. Spellbooks - Once you have selected your Wyvernclaw casting artifact, you may then begin to choose spells. Wyvernclaw Wands do very little without spells; it is by adding spells that you add capability as a wizard/mage/witch/warlock/geek.

To add a spell, purchase the spellbook, which will then allow you to install the spell on your wand. Once you have purchased the spellbook, you must set it on the ground and run through the installation process to put the spell on your wand. Note that spellbooks are copiable, so once you purchase a spell, you may install it on whatever casting artifacts you own, if you own multiple kinds.

Still with us? Great. To summarize, you need both a Wyvernclaw Wand (or other casting artifact) and the spells you wish to install to use the Wyvernclaw system. The Wyvernclaw system may be used in normal SL combat, or in the CERIX environment, which requires more strategy and role play.