The Wyvernclaw Wand & Spell System is complex but
intuitive. This is a basic primer to explain precisely how
it works.
Let's begin by describing the two main modes of the
Wyvernclaw System:
1. RPG (CERIX) - The RPG (Role-Playing
Game) mode of Wyvernclaw uses CERIX, the premier combat and
interaction system by aubreTEC Labs.
CERIX is a free HUD-based system that has been integrated
into the Wyvernclaw website and region (Meijis). CERIX
enables users to engage in magical combat/interaction, with
full damage, push, and stun effects (as well as several
other interactions) in regions that do not have combat
and/or push enabled, and without affecting bystanders. The
CERIX system also maintains comprehensive user statistics
and a ranked scoring system. Two CERIX-equipped players may
engage in combat in any region in SL.
When in CERIX mode, Wyvernclaw spells will engage CERIX
effects and statistics, and will be limited by the player's
CERIX energy level, which builds at a pre-set rate and
depletes with each spell cast, depending on the force it is
cast with.
2. Normal - When in normal mode,
Wyvernclaw spells will do normal Second Life damage, push,
and trap effects, depending on the settings of the land
they are cast on.
Keep in mind that some spells, such as healing spells,
which have no Second Life equivalent, will be marked as
CERIX-only and will work only on CERIX players.
Alternately, some spells (such as malefico) are designed
only for normal usage and their use is prevented in CERIX
play.
Most spells have a Normal mode and a CERIX equivalent mode.
In CERIX-only regions, such as Meijis, your Wyvernclaw play
will be restricted to CERIX (attempting to switch to Normal
mode will fail). Otherwise, you may switch freely between
the modes for play in any situation. Be aware that CERIX
use is not necessarily restricted to CERIX-only regions;
you may engage in CERIX combat with a CERIX user anywhere
at anytime.
Got that much? Great. Now let's move on to the two
components of the Wyvernclaw System:
1. Casting Artifacts - The Wyvernclaw
system begins with a casting artifact, an
attachment designed for the casting of spells. The most
common casting artifact is the Wyvernclaw Wand, but we will
also be developing staffs, bracers, etc. for those who
prefer to use their magic without wands. Only Wyvernclaw
casting artifacts will work; a simple stick will not do,
nor will a wand or staff created by any other user without
a Wyvernclaw seal on it. The Wyvernclaw system is complex,
using custom colors for effects, managing energy usage for
CERIX, and keeping track of force settings, etc., so it is
very important that you use a Wyvernclaw brand or approved
casting artifact. Plus, they're cheap.
Note: Since wands are the most common casting artifact, we
may tend to use the word "wand" to refer to the aspect of
the system. Just bear in mind that other alternatives to
the wands are to be made available.
2. Spellbooks - Once you have selected
your Wyvernclaw casting artifact, you may then begin to
choose spells. Wyvernclaw Wands do very little without
spells; it is by adding spells that you add capability as a
wizard/mage/witch/warlock/geek.
To add a spell, purchase the spellbook, which will then
allow you to install the spell on your wand. Once you have
purchased the spellbook, you must set it on the ground and
run through the installation process to put the spell on
your wand. Note that spellbooks are copiable, so once you
purchase a spell, you may install it on whatever casting
artifacts you own, if you own multiple kinds.
Still with us? Great. To summarize, you need both a
Wyvernclaw Wand (or other casting artifact) and the spells
you wish to install to use the Wyvernclaw system. The
Wyvernclaw system may be used in normal SL combat, or in
the CERIX environment, which requires more strategy and
role play.